+ Don't worry about this skill, just ignore it. Having a fireball fizzle is not a good feeling.ĭecipher Script - Read unknown languages (Rogue only) This skill is essential, especially if your wizard/cleric gets hit while casting a spell. + Max this with both your Wizard(s) and Cleric. Since you should make Orc fighters (who may only get one skill point), but your fighter's skill points into this.Ĭoncentration - Fewer fizzled spells in combat In about 3-4 situations could you use this skill, but when you do, the rewards are non existant. + Personally, I like to max Appraise with a Rogue (since they get so many skill points anyways), and then just buy and sell items with the rogue. Appraise - Determine an objects value (More $$$) *Note, this list is just an alphabetically ordered list, skills and feats are mixed together. Here is a guide to each skill, just for you: Unfortunately for us, many of the skills posted above are useless, absolutely useless. Skill/Feat Guide (What to choose and what to not) Use Magic Device - 1 - Activate magical devices (Rogue only) Spellcraft 2 2 1 1 Identify spells cast in combat Sense Motive 2 1 2 2 Use to see if someone is Bluffing Search 2 1 2 2 Find secret doors and traps Intuit Direction 2 1 2 2 Better sense of direction (map) Intimidate 2 1 2 2 Get information from others Heal 2 1 2 1 Keep wounded members from dying Key: F= Fighter Cost, R= Rogue Cost, W= Wizard Cost, C= Cleric Cost _Īppraise 2 1 2 2 Determine an objects value (More $$$)īluff 2 1 2 2 Mislead w/ faulty informationĬlimb 1 1 2 2 Climb out of a pit or trap doorĬoncentration 2 2 1 1 Fewer fizzled spells in combatĭecipher Script - 1 - Read unknown languages (Rogue only)ĭiplomacy 2 1 2 1 Perssuade people to get your wayĭisable Device 2 1 2 2 Disarm traps, magical devicesĮscape Artist 2 1 2 2 Escape out of traps, etc.
Dungeon's and Dragons: Eye of the Beholder FAQ / Walkthrough.Ĭreated by: Zephyrmaster (Andrew Sherman)